One of the settings for the d10 Storytelling System is the Wilderlands, an over-sized world with giant beasts. Those born with the ability to wield special energy to perform feats of might and magic must use those powers to protect their homes in this grim setting. I’ve been working on putting together the rules and … More Character Sketches – Wilderlands Guards
I’ve been playing a bit of Fallout 76 lately, and I wanted to share some of the doodles and drawings I’ve came up with, even if some aren’t finished products. I’ve had a lot of fun in Appalachia, and maybe there will be more of these in the future. Stay frosty out there!
Both to share a character and help me work with my materials, I’d like to share a bit about the character of Mouse, a concept character who appears in the Visceroth Cluster as well as Wilderlands. As a gamer myself, even when I’m creating stories for table-top games it’s hard for me not to create … More Character Share – Mouse
So first off this isn’t about analyzing personal styles, but rather my desire to share my thoughts on this idea as it relates to myself. To make it hopefully more clear, what I’m trying to talk about is how you can often tell who made something when you see or hear it, not always even … More Thoughts on Personal Style in Creative Works
Dreaming up all sorts of characters and worlds, I often find myself wanting to devise conflicts and obstacles for the characters to overcome, and I suppose kind of sadly, the first place I drift towards is character antagonists; I think, what kind of “villain” might there be? Villains aren’t bad as an element of writing … More My Trouble With Antagonists
Main Thought: It shouldn’t take more than 5 seconds to determine the result of a die-roll in a table-top rpg. I don’t mean that you as a player should be faster necessarily, but rather if the mechanics are so complicated that each roll requires a discussion or opening a book, it’s usually a sign that there’s … More Rolling The Die: Thoughts on RPG Results and Rules
I was just going over the various skills in the d10 Storytelling System and writing better descriptions, when I came to the social skill Intimidate. Intimidate was a skill accessible to the Fighter class in Dungeons & Dragons 3rd Edition, and while it made sense to me, I hadn’t ever thought about using it to … More RPG Thoughts: “Aggro”
Exciting news! Kind of, I guess? So over the course of almost a decade, I’ve dreamt up a variety of ideas, stories, characters, and all sorts of things. It’s easy for me to forget, until I come across a drawer or box filled with papers to remind me of just how much of my time … More Projects Underway
If I’d like to pretend that all of the time and effort I’ve put into my drawings and stories isn’t pointless, I need to honestly believe on some level in my goal of creating the content as I imagine it could be. This is of course specific to me, but the idea that all of … More Steps Along The Way
This picture went unfinished for some two years almost, and it’s starting to feel that way about spring this year in Wisconsin – so I’m hoping that finishing the picture means Spring will stick around for more than a couple days this time.